This took way to long. Unfortunately life happens and it can be an utter bitch but at least it was not all bad, had some fun, and never gave up. Unfortunately at the last moment a texture refused to load so that the tire kept the same texture as before and I spent hours tying to fix it before I said screw it and rendered it out as it is right now. Simply restarting my computer fixed the issue so go frigging figure. At this point I am just glad its done and I can finally move onto my organic model proper.
NOTE: You may notice that it looks slightly different than my other renders and that is because I did not bother with an A.O. pass which is a bugger to get working with Redshift. Once they implement a custom render viewport and AOVs then it will become a none-issue but until then, ERGH!!!
3D Model © To Gage Bush
Scout © To Acclaim
Texture Files: 274
Texture Size: 946 MB
Render Time: 5:13
Am I hungry: Yup!
Software Used: Maya 2016, Photoshop CS6, Redshift, Substance Painter 2